Wednesday, June 17, 2026

In Plain Sight: Sprint #3

 

Organized all Unreal Engine Camera Shots into Master Sequences based on overall sequence letter and then combined those into an overall Master sequence for the film.


Master Sequence


SeqA_Master


SeqB_Master



SeqC_Master




Began blockouts for Shots A30 and B70


A30



B70




Lead the meeting to create an Animation Guide for the film's main characters.



Perforce Proof












Wednesday, June 3, 2026

In Plain Sight: Sprint #2

 

Sequence A Camera Shots Pass #2 in Unreal Engine



Perforce Screenshoot

A Thread Between Us: Final Sprint

  I completed my Shots for the film, wrote a short autobiography, and made a slide for the final presentation Shot A30 Shot C10 Shot C20 Aut...