I completed my Shots for the film, wrote a short autobiography, and made a slide for the final presentation
Shot A30
Shot C10
Shot C20
Autobiography
My slide for the final presentation
Perforce Proof
I completed my Shots for the film, wrote a short autobiography, and made a slide for the final presentation
Shot A30
Shot C10
Shot C20
Autobiography
My slide for the final presentation
Perforce Proof
Created a guide on how to properly export previously exported Unreal Engine Sequence Cameras out of Maya back and import them into the Unreal Sequencer while still maintaining their data.
Did more animation refinement on Shot C10.
Perforce Proof
Organized all Unreal Engine Camera Shots into Master Sequences based on overall sequence letter and then combined those into an overall Master sequence for the film.
Master Sequence
Began blockouts for Shots A30 and B70
Lead the meeting to create an Animation Guide for the film's main characters.
Perforce Proof
Storyboards for Animatic (A30 - A37 & A60 - A64)
A30 - A37
A60 - A64
Unreal Camera Sequence for Sequence A
Perforce
I animated the walk cycle, run cycle, and Idle for the Wolf.
I did Red's Run Cycle
I iterated on Red’s Idle to make it more visible to the player.
I broke down Red's Jump Animation into 3 separate animations
A jump for the beginning of the leap, a falling cycle animation for when she's falling, and a landing animation to finish the jump.
Hand-animated Red's Idle animation in Maya and then imported it into Unreal.
Hand-animated Red's Walk Cycle animation in Maya and then imported it into Unreal.
Hand-animated Red's Jump animation in Maya and then imported it into Unreal.
Hand-animated Red's Pick up animation in Maya and then imported it into Unreal.
Hand-animated Red's Stand Up animation in Maya and then imported it into Unreal.
Perforce Screenshot
I completed my Shots for the film, wrote a short autobiography, and made a slide for the final presentation Shot A30 Shot C10 Shot C20 Aut...