Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Monday, July 27, 2026

A Thread Between Us: Final Sprint

 

I completed my Shots for the film, wrote a short autobiography, and made a slide for the final presentation


Shot A30


Shot C10


Shot C20



Autobiography



My slide for the final presentation


Perforce Proof





Wednesday, July 15, 2026

A Thread Between Us: Sprint #5

 

Refined Animation on Shots A10, C10, and C20


Shot A30



Shot C10




Shot C20




Perforce Proof








Wednesday, July 1, 2026

In Plain Sight: Sprint #4

 

Created a guide on how to properly export previously exported Unreal Engine Sequence Cameras out of Maya back and import them into the Unreal Sequencer while still maintaining their data.







Did more animation refinement on Shot C10.


Perforce Proof



Wednesday, June 17, 2026

In Plain Sight: Sprint #3

 

Organized all Unreal Engine Camera Shots into Master Sequences based on overall sequence letter and then combined those into an overall Master sequence for the film.


Master Sequence


SeqA_Master


SeqB_Master



SeqC_Master




Began blockouts for Shots A30 and B70


A30



B70




Lead the meeting to create an Animation Guide for the film's main characters.



Perforce Proof












Wednesday, June 3, 2026

In Plain Sight: Sprint #2

 

Sequence A Camera Shots Pass #2 in Unreal Engine



Perforce Screenshoot

Wednesday, May 20, 2026

In Plain Sight:Sprint #1 Delivery

 

Storyboards for Animatic (A30 - A37 & A60 - A64)


A30 - A37









A60 - A64






Unreal Camera Sequence for Sequence A



Perforce







Tuesday, December 2, 2025

RED - 'A' Stage

 

I animated the walk cycle, run cycle, and Idle for the Wolf.



I created an end screen for the game's Good Ending.




I created an end screen for the game's Bad Ending.



Perforce Proof




Thursday, November 13, 2025

RED: First Bake - 'B' Stage

 

I did Red's Run Cycle

I iterated on Red’s Idle to make it more visible to the player.

I broke down Red's Jump Animation into 3 separate animations

A jump for the beginning of the leap, a falling cycle animation for when she's falling, and a landing animation to finish the jump.



Perforce Proof





Thursday, November 6, 2025

Red Blockout Stage C

 

Hand-animated Red's Idle animation in Maya and then imported it into Unreal.





Hand-animated Red's Walk Cycle animation in Maya and then imported it into Unreal.




Hand-animated Red's Jump animation in Maya and then imported it into Unreal.




Hand-animated Red's Pick up animation in Maya and then imported it into Unreal.




Hand-animated Red's Stand Up animation in Maya and then imported it into Unreal.




Perforce Screenshot





A Thread Between Us: Final Sprint

  I completed my Shots for the film, wrote a short autobiography, and made a slide for the final presentation Shot A30 Shot C10 Shot C20 Aut...