Final
Reference
Screenshots
Textures in Unreal Engine 5
Final Render
High Resolution Screenshots
Reference Used When Sculpting in ZBrush
Rendering Shots In ZBrush
Importing From Zbrush Into Unreal (Nanite)
Adding Complexity To Our Sequencer Shots
Movie Render Queue Set Up
Boleaned Maya Geometry
I completed my Shots for the film, wrote a short autobiography, and made a slide for the final presentation Shot A30 Shot C10 Shot C20 Aut...