Final Render
High Resolution Screenshots
Reference Used When Sculpting in ZBrush
Rendering Shots In ZBrush
Importing From Zbrush Into Unreal (Nanite)
Adding Complexity To Our Sequencer Shots
Movie Render Queue Set Up
I animated the walk cycle, run cycle, and Idle for the Wolf. I created an end screen for the game's Good Ending. I created an end scre...
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