Monday, September 29, 2025
Game Animation
I created my the Dancing and Death animations in Maya and got the Capoeira animation and character from Mixamo.
I made IK rigs in maya for GladiatorGuy and the Mixamo Character.
I then retargeted these animation to the mixamo character and vice-versa.
I finished up by placing them in a new level.
Friday, September 26, 2025
Monday, September 22, 2025
Basic Rigging
Final
Rig Skeleton Construction
Rig Controls
Friday, September 19, 2025
Wednesday, September 17, 2025
Intro to Blueprints
Made a Dynamic Material Blueprint Actor that glows whenever the player character enters its trigger box. I tried to implement the g keyboard event, but experienced difficulty properly executing it.
Created a Blueprint for a door that opens and closes using a timeline when activated by the trigger event of the player walking into the trigger box.

Tuesday, September 16, 2025
Modular Environmental Creation Part 3
Final Render
High Resolution Screenshots
Reference Used When Sculpting in ZBrush
Rendering Shots In ZBrush
Importing From Zbrush Into Unreal (Nanite)
Adding Complexity To Our Sequencer Shots
Movie Render Queue Set Up
Friday, September 12, 2025
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The following videos showcases the work I submitted to FIEA's Portfolio review that got me accepted into the program:
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I created my the Dancing and Death animations in Maya and got the Capoeira animation and character from Mixamo. I made IK rigs in maya for G...
























