Monday, September 29, 2025

Simple Crate (Part 2)

 







Game Animation

I created my the Dancing and Death animations in Maya and got the Capoeira animation and character from Mixamo.

I made IK rigs in maya for GladiatorGuy and the Mixamo Character.

I then retargeted these animation to the mixamo character and vice-versa.

I finished up by placing them in a new level.















Monday, September 22, 2025

Simple Crate and Barrel (Part 1)

 


Final





Proxy




Pattern




Export




Basic Rigging

 

Final






Rig Skeleton Construction

Build a rig skeleton rig from scratch in Maya using the joint tool and put them in the correct hierarchy order so each bone had the proper level of weight and priority when it was skin weighted.








Rig Controls

Build rig controls using Maya's Nurbs, then placed, positioned, and renamed them to match the bones I parented them to. I then place them in a hierarchy that copied the skeleton's hierarchy, so the controls would move the exact same way the bones did.









Friday, September 19, 2025

Wednesday, September 17, 2025

Intro to Blueprints

 

 

Made a Dynamic Material Blueprint Actor that glows whenever the player character enters its trigger box. I tried to implement the g keyboard event, but experienced difficulty properly executing it.














Created a Blueprint for a door that opens and closes using a timeline when activated by the trigger event of the player walking into the trigger box.












Tuesday, September 16, 2025

Modular Environmental Creation Part 3

 

Final Render



High Resolution Screenshots







Reference Used When Sculpting in ZBrush



Rendering Shots In ZBrush





Importing From Zbrush Into Unreal (Nanite)



Adding Complexity To Our Sequencer Shots



Movie Render Queue Set Up



Initial Block Out - 'F' Stage (RED)